weatherless...................92.98380% offense.......................46.53502% balance.......................36.44743% hyperoffense.................. 9.08386% semistall..................... 5.76392% voltturn...................... 3.55823% sand.......................... 2.66884% sun........................... 2.58134% stall......................... 2.16977% rain.......................... 1.70510% trickroom..................... 1.51723% monotype...................... 0.89321% sunoffense.................... 0.73254% mononormal.................... 0.55719% choice........................ 0.45981% monoice....................... 0.23740% rainoffense................... 0.14390% hail.......................... 0.07617% sandstall..................... 0.05976% gravity....................... 0.04576% monoelectric.................. 0.03713% monowater..................... 0.02714% sandoffense................... 0.01689% multiweather.................. 0.01526% tricksun...................... 0.01202% monopsychic................... 0.01081% monodragon.................... 0.01005% monoflying.................... 0.00951% sunstall...................... 0.00645% monoground.................... 0.00171% monograss..................... 0.00158% hailoffense................... 0.00106% monorock...................... 0.00085% monofairy..................... 0.00073% dragmag....................... 0.00073% tricksand..................... 0.00045% monobug....................... 0.00032% rainstall..................... 0.00009% monodark...................... 0.00006% monopoison.................... 0.00001% monofire...................... 0.00000% monoghost..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.065) -2.0|# |## -1.5|##### |######## -1.0|################ |######################## -0.5|############################## |########################## 0.0|############################ |######################## +0.5|#################### |################### +1.0|######### |##### +1.5|#### |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%