weatherless...................71.08415% offense.......................48.21901% balance.......................38.29522% sun...........................13.12801% rain.......................... 9.06828% trickroom..................... 8.89718% hyperoffense.................. 7.12397% monotype...................... 6.40068% sand.......................... 5.35853% semistall..................... 4.96189% hail.......................... 2.20096% monowater..................... 2.03764% tricksand..................... 1.39991% stall......................... 1.39991% voltturn...................... 0.97993% sunoffense.................... 0.97216% multiweather.................. 0.83217% monoflying.................... 0.76217% trickhail..................... 0.62218% choice........................ 0.48219% monofire...................... 0.45886% monograss..................... 0.33442% monoelectric.................. 0.31887% monosteel..................... 0.27998% monorock...................... 0.25665% monobug....................... 0.24887% monofairy..................... 0.24887% gravity....................... 0.22554% mononormal.................... 0.22554% monopoison.................... 0.21776% sandoffense................... 0.20999% monoice....................... 0.20999% batonpass..................... 0.20221% rainoffense................... 0.18665% tricksun...................... 0.18665% monoground.................... 0.18665% trickrain..................... 0.17110% monodragon.................... 0.15555% monoghost..................... 0.13999% monodark...................... 0.13999% monopsychic................... 0.11666% sandstall..................... 0.10888% dragmag....................... 0.10110% monofighting.................. 0.06222% rainstall..................... 0.03889% sunstall...................... 0.03111% hailstall..................... 0.01555% swagplay...................... 0.00778% Stalliness (mean: -0.071) -1.5|## |####### -1.0|############### |######################## -0.5|############################## |########################### 0.0|########################### |############################## +0.5|######################## |############ +1.0|######## |##### +1.5|### |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.46%