weatherless...................67.13451% offense.......................48.28174% balance.......................41.52682% trickroom.....................16.33580% sun...........................13.44930% rain..........................10.91041% hyperoffense.................. 6.81291% monotype...................... 6.70790% sand.......................... 5.89785% monowater..................... 3.52930% hail.......................... 3.45894% tricksand..................... 3.02125% semistall..................... 2.78831% trickhail..................... 1.49373% sunoffense.................... 1.01355% monoflying.................... 0.85297% multiweather.................. 0.85101% voltturn...................... 0.71202% stall......................... 0.59022% gravity....................... 0.50098% monorock...................... 0.47478% sandoffense................... 0.45856% monograss..................... 0.35395% choice........................ 0.34788% trickrain..................... 0.30277% monosteel..................... 0.23934% monofire...................... 0.19704% tricksun...................... 0.18992% monoground.................... 0.17845% monopoison.................... 0.17398% monoice....................... 0.16666% monodragon.................... 0.16410% monobug....................... 0.09931% rainoffense................... 0.09800% monodark...................... 0.08988% monoelectric.................. 0.07148% monofairy..................... 0.04047% monoghost..................... 0.04013% sandstall..................... 0.03916% batonpass..................... 0.02254% mononormal.................... 0.02107% dragmag....................... 0.01288% monofighting.................. 0.00898% monopsychic................... 0.00602% rainstall..................... 0.00417% sunstall...................... 0.00001% swagplay...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.115) -1.5|# |###### -1.0|############ |###################### -0.5|######################### |####################### 0.0|#################### |############################## +0.5|#################### |######### +1.0|##### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.57%