weatherless...................78.82150% offense.......................48.32238% hyperoffense..................21.20039% sand..........................19.32097% balance.......................13.69652% semistall.....................11.35141% stall......................... 5.42930% voltturn...................... 3.51699% sun........................... 1.63807% sandoffense................... 0.88263% sunoffense.................... 0.61850% dragmag....................... 0.29703% rain.......................... 0.24519% monotype...................... 0.16215% monosteel..................... 0.05177% monofairy..................... 0.04795% monoflying.................... 0.03069% multiweather.................. 0.02573% monowater..................... 0.01823% monorock...................... 0.01236% rainoffense................... 0.00907% monoelectric.................. 0.00662% trapper....................... 0.00624% monobug....................... 0.00115% sunstall...................... 0.00000% hail.......................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% tricksun...................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.179) |### -2.0|# |# -1.5|#### |############### -1.0|############################## |############################# -0.5|############# |############### 0.0|########### |##### +0.5|######## |########## +1.0| |##### +1.5|############## |# +2.0|## | +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.58%