sun...........................51.50139% offense.......................50.35924% rain..........................34.04818% weatherless...................32.75120% balance.......................25.79273% multiweather..................20.40412% hyperoffense..................18.57024% sunoffense.................... 5.98164% semistall..................... 3.11296% rainoffense................... 2.66404% stall......................... 2.16484% sand.......................... 2.05929% batonpass..................... 1.75906% monotype...................... 1.25480% sunstall...................... 0.97321% voltturn...................... 0.60576% dragmag....................... 0.47014% hail.......................... 0.17754% monodragon.................... 0.17642% choice........................ 0.17054% sandoffense................... 0.16971% monosteel..................... 0.15779% rainstall..................... 0.13365% trickroom..................... 0.13041% mononormal.................... 0.12485% monoflying.................... 0.12114% monoghost..................... 0.11627% sandstall..................... 0.10093% monowater..................... 0.10052% monofairy..................... 0.07969% tricksun...................... 0.07388% trickrain..................... 0.07062% monofire...................... 0.06569% monopsychic................... 0.05922% monoground.................... 0.05870% monobug....................... 0.05803% monodark...................... 0.05469% monofighting.................. 0.04579% monoelectric.................. 0.02782% monorock...................... 0.02459% monopoison.................... 0.02338% monoice....................... 0.02205% monograss..................... 0.01786% trapper....................... 0.01593% allweather.................... 0.00783% gravity....................... 0.00601% hailoffense................... 0.00563% tricksand..................... 0.00125% trickhail..................... 0.00046% hailstall..................... 0.00046% fear.......................... 0.00014% sandfear...................... 0.00014% Stalliness (mean: -0.311) -2.0|## |#### -1.5|######### |################ -1.0|####################### |########################### -0.5|############################## |############################# 0.0|######################## |################### +0.5|############## |######### +1.0|##### |### +1.5|## |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%