sun...........................68.23375% offense.......................44.57717% rain..........................32.61273% balance.......................28.21903% multiweather..................20.95642% hyperoffense..................19.82610% weatherless...................18.94183% sunoffense.................... 9.42773% semistall..................... 3.90716% stall......................... 3.47054% rainoffense................... 2.39046% sunstall...................... 2.08726% sand.......................... 1.18364% batonpass..................... 1.13916% monotype...................... 0.52678% voltturn...................... 0.42062% dragmag....................... 0.33982% sandstall..................... 0.19195% trickroom..................... 0.17885% rainstall..................... 0.14234% tricksun...................... 0.13554% trickrain..................... 0.11916% choice........................ 0.10270% sandoffense................... 0.07467% monodragon.................... 0.07265% monosteel..................... 0.06707% monofairy..................... 0.05677% hail.......................... 0.05676% mononormal.................... 0.05313% monoground.................... 0.05218% monoghost..................... 0.04620% monoflying.................... 0.04270% monofire...................... 0.02715% monowater..................... 0.02443% monobug....................... 0.02177% monodark...................... 0.01908% monopsychic................... 0.01420% monofighting.................. 0.01260% monoelectric.................. 0.00799% monopoison.................... 0.00735% monoice....................... 0.00525% trapper....................... 0.00516% monorock...................... 0.00381% allweather.................... 0.00333% monograss..................... 0.00301% hailoffense................... 0.00067% gravity....................... 0.00037% tricksand..................... 0.00037% hailstall..................... 0.00010% fear.......................... 0.00002% sandfear...................... 0.00002% trickhail..................... 0.00001% Stalliness (mean: -0.246) -2.0|## |#### -1.5|########### |##################### -1.0|######################### |############################ -0.5|############################## |############################ 0.0|########################## |####################### +0.5|################## |############## +1.0|######## |#### +1.5|### |## +2.0|### |## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.40%