sun...........................79.18095% offense.......................38.01166% balance.......................31.09089% rain..........................24.43347% hyperoffense..................18.90898% multiweather..................16.93464% weatherless...................12.42969% sunoffense....................11.35715% stall......................... 6.53053% semistall..................... 5.45794% sunstall...................... 4.91912% rainoffense................... 1.64777% sand.......................... 0.85830% batonpass..................... 0.72403% dragmag....................... 0.30094% voltturn...................... 0.28315% trickroom..................... 0.22445% monotype...................... 0.22423% trickrain..................... 0.20715% tricksun...................... 0.18655% rainstall..................... 0.13125% sandstall..................... 0.06179% choice........................ 0.05799% hail.......................... 0.05572% monoground.................... 0.04448% sandoffense................... 0.03109% monodragon.................... 0.02822% monoghost..................... 0.02257% mononormal.................... 0.02177% monosteel..................... 0.02052% monofairy..................... 0.01600% monoflying.................... 0.01541% monofire...................... 0.01179% monowater..................... 0.00927% monodark...................... 0.00925% monobug....................... 0.00887% monopsychic................... 0.00568% monoelectric.................. 0.00396% monofighting.................. 0.00316% monopoison.................... 0.00296% monoice....................... 0.00208% trapper....................... 0.00136% allweather.................... 0.00067% monograss..................... 0.00061% monorock...................... 0.00039% hailoffense................... 0.00020% tricksand..................... 0.00007% gravity....................... 0.00004% hailstall..................... 0.00001% fear.......................... 0.00000% sandfear...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.092) -2.0|#### |##### -1.5|############## |######################## -1.0|########################### |############################ -0.5|############################## |############################# 0.0|############################# |############################ +0.5|############################ |##################### +1.0|########### |####### +1.5|###### |##### +2.0|####### |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.32%