weatherless...................52.17324% offense.......................49.55410% balance.......................47.56565% sand..........................20.09358% sun...........................19.77750% rain..........................11.44161% multiweather.................. 4.68724% trickroom..................... 2.69451% semistall..................... 1.67240% hail.......................... 1.27976% hyperoffense.................. 1.16406% voltturn...................... 0.50970% trickhail..................... 0.40506% tricksand..................... 0.31587% dragmag....................... 0.28398% swagplay...................... 0.17385% tricksun...................... 0.15186% sunoffense.................... 0.10644% monotype...................... 0.08122% rainoffense................... 0.04940% sandoffense................... 0.04413% stall......................... 0.04379% trickrain..................... 0.03214% allweather.................... 0.02320% monofighting.................. 0.02276% batonpass..................... 0.00905% monodark...................... 0.00862% rainstall..................... 0.00859% gravity....................... 0.00825% monodragon.................... 0.00770% monoflying.................... 0.00743% monowater..................... 0.00694% monofairy..................... 0.00578% monopoison.................... 0.00572% sandstall..................... 0.00449% monoghost..................... 0.00429% monoice....................... 0.00355% monopsychic................... 0.00315% monoelectric.................. 0.00237% hailoffense................... 0.00137% trapper....................... 0.00115% monobug....................... 0.00081% monograss..................... 0.00077% monoground.................... 0.00068% monofire...................... 0.00066% mononormal.................... 0.00001% sunstall...................... 0.00000% Stalliness (mean: 0.005) |# -1.0|### |###### -0.5|############# |######################## 0.0|############################## |##################### +0.5|############## |####### +1.0|#### |# more negative = more offensive, more positive = more stall one # = 0.81%