offense.......................52.30257% weatherless...................49.21441% balance.......................45.99810% sun...........................23.18185% sand..........................22.17206% rain..........................10.89207% multiweather.................. 6.16187% trickroom..................... 1.80125% semistall..................... 1.01322% hail.......................... 0.95354% hyperoffense.................. 0.67218% trickhail..................... 0.35282% voltturn...................... 0.30450% dragmag....................... 0.20590% swagplay...................... 0.19219% tricksand..................... 0.16211% allweather.................... 0.08375% tricksun...................... 0.08200% rainoffense................... 0.06986% trickrain..................... 0.03762% sunoffense.................... 0.01958% sandoffense................... 0.01913% stall......................... 0.01393% monotype...................... 0.00737% rainstall..................... 0.00423% monofighting.................. 0.00397% monodark...................... 0.00216% gravity....................... 0.00108% monopoison.................... 0.00060% monoice....................... 0.00027% monoflying.................... 0.00013% monoghost..................... 0.00010% monograss..................... 0.00009% monowater..................... 0.00005% sandstall..................... 0.00004% hailoffense................... 0.00003% batonpass..................... 0.00002% mononormal.................... 0.00000% sunstall...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.023) | -1.0|## |#### -0.5|############### |###################### 0.0|############################## |################## +0.5|########## |##### +1.0|## | more negative = more offensive, more positive = more stall one # = 0.92%