offense.......................61.34503% weatherless...................46.58541% balance.......................36.40235% sand..........................31.01408% sun...........................24.35636% multiweather.................. 9.74069% rain.......................... 6.84410% trickroom..................... 1.63984% hyperoffense.................. 1.59194% hail.......................... 0.94095% semistall..................... 0.65891% trickhail..................... 0.51973% swagplay...................... 0.21483% dragmag....................... 0.15295% tricksand..................... 0.13485% voltturn...................... 0.10654% rainoffense................... 0.04159% trickrain..................... 0.01428% sunoffense.................... 0.00747% sandoffense................... 0.00634% tricksun...................... 0.00397% monotype...................... 0.00176% stall......................... 0.00176% monodark...................... 0.00117% rainstall..................... 0.00072% monofighting.................. 0.00036% monopoison.................... 0.00014% monoice....................... 0.00006% gravity....................... 0.00003% monoflying.................... 0.00002% monoghost..................... 0.00001% allweather.................... 0.00001% monowater..................... 0.00001% monograss..................... 0.00001% sandstall..................... 0.00000% batonpass..................... 0.00000% hailoffense................... 0.00000% mononormal.................... 0.00000% sunstall...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.108) | -1.0|## |#### -0.5|############### |########################### 0.0|############################## |######### +0.5|####### |## +1.0|## | more negative = more offensive, more positive = more stall one # = 1.02%