weatherless...................71.20583% balance.......................49.89640% offense.......................43.76835% sand..........................10.31515% sun........................... 9.85845% rain.......................... 7.94256% semistall..................... 3.72816% trickroom..................... 3.29540% hyperoffense.................. 2.11548% hail.......................... 2.07923% multiweather.................. 1.35580% voltturn...................... 0.80153% stall......................... 0.49161% monotype...................... 0.36026% tricksand..................... 0.35825% trickhail..................... 0.29000% tricksun...................... 0.15238% gravity....................... 0.12016% sunoffense.................... 0.10897% monowater..................... 0.09577% dragmag....................... 0.08033% sunstall...................... 0.06176% sandoffense................... 0.06064% batonpass..................... 0.06064% sandstall..................... 0.05348% rainoffense................... 0.04945% monoflying.................... 0.04229% monofire...................... 0.03245% swagplay...................... 0.02998% mononormal.................... 0.02931% trickrain..................... 0.02797% monoghost..................... 0.02439% monobug....................... 0.02394% rainstall..................... 0.02394% monoice....................... 0.01992% monodark...................... 0.01589% monosteel..................... 0.01566% monofairy..................... 0.01141% monoelectric.................. 0.01052% monograss..................... 0.00985% monopsychic................... 0.00962% monopoison.................... 0.00649% hailstall..................... 0.00649% monorock...................... 0.00559% monodragon.................... 0.00492% hailoffense................... 0.00291% allweather.................... 0.00269% trapper....................... 0.00224% monofighting.................. 0.00157% monoground.................... 0.00067% Stalliness (mean: 0.061) |## -1.0|#### |######### -0.5|################ |######################### 0.0|############################## |########################### +0.5|#################### |########### +1.0|###### |### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.65%