weatherless...................70.09926% balance.......................50.40126% offense.......................44.49312% sand..........................10.49236% sun...........................10.46483% rain.......................... 7.98234% trickroom..................... 3.15377% semistall..................... 3.11670% hail.......................... 2.42766% hyperoffense.................. 1.64531% multiweather.................. 1.43219% voltturn...................... 0.61233% tricksand..................... 0.35429% stall......................... 0.34361% trickhail..................... 0.29453% monotype...................... 0.16900% tricksun...................... 0.16695% gravity....................... 0.12689% sunoffense.................... 0.07352% sunstall...................... 0.05356% dragmag....................... 0.05139% sandstall..................... 0.04970% sandoffense................... 0.04560% monowater..................... 0.04291% rainoffense................... 0.03300% swagplay...................... 0.03113% trickrain..................... 0.02584% batonpass..................... 0.02188% monoflying.................... 0.01727% monofire...................... 0.01634% rainstall..................... 0.01450% mononormal.................... 0.01407% monoghost..................... 0.01217% monoice....................... 0.01080% monofairy..................... 0.00956% monosteel..................... 0.00898% monograss..................... 0.00790% monobug....................... 0.00679% monoelectric.................. 0.00642% hailstall..................... 0.00460% monorock...................... 0.00335% monopoison.................... 0.00311% monopsychic................... 0.00278% monodragon.................... 0.00254% allweather.................... 0.00247% monodark...................... 0.00224% trapper....................... 0.00220% monofighting.................. 0.00138% hailoffense................... 0.00133% monoground.................... 0.00040% Stalliness (mean: 0.057) |# -1.0|### |######## -0.5|################ |######################### 0.0|############################## |########################### +0.5|################### |########## +1.0|##### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.68%