weatherless...................59.42623% offense.......................43.74397% balance.......................33.89585% rain..........................20.60029% sun...........................18.93684% hyperoffense..................12.01784% semistall..................... 5.85824% voltturn...................... 4.62874% sand.......................... 4.61668% stall......................... 4.48409% multiweather.................. 3.78496% rainoffense................... 2.20588% monotype...................... 2.14561% sunoffense.................... 1.21745% choice........................ 0.92816% hail.......................... 0.71119% trickroom..................... 0.47011% sandoffense................... 0.32546% monobug....................... 0.31340% dragmag....................... 0.30135% monodark...................... 0.26519% monoelectric.................. 0.25313% monodragon.................... 0.21697% monopsychic................... 0.19286% monoground.................... 0.18081% monowater..................... 0.16876% monofire...................... 0.15670% monoflying.................... 0.12054% allweather.................... 0.10849% trapper....................... 0.09643% monosteel..................... 0.08438% mononormal.................... 0.07232% monoghost..................... 0.06027% sunstall...................... 0.04822% monopoison.................... 0.04822% rainstall..................... 0.04822% monofighting.................. 0.03616% monograss..................... 0.02411% tricksun...................... 0.02411% monorock...................... 0.02411% Stalliness (mean: -0.047) |### -1.5|###### |########## -1.0|##################### |######################### -0.5|############################# |############################## 0.0|############################# |###################### +0.5|######################### |################ +1.0|######### |####### +1.5|#### |### +2.0|### |# +2.5|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.40%