weatherless...................47.37323% offense.......................39.07130% balance.......................35.55659% rain..........................32.62055% sun...........................21.28284% hyperoffense..................13.50134% voltturn...................... 6.85037% stall......................... 6.50535% semistall..................... 5.36543% multiweather.................. 4.22815% rainoffense................... 3.78920% sand.......................... 3.68016% sunoffense.................... 1.31213% monotype...................... 1.22626% hail.......................... 0.67494% choice........................ 0.64115% dragmag....................... 0.50834% allweather.................... 0.40381% trickroom..................... 0.37239% monoflying.................... 0.21418% monodark...................... 0.20627% monodragon.................... 0.20355% monopsychic................... 0.19054% sandoffense................... 0.18229% monoground.................... 0.14433% monoelectric.................. 0.08663% monofire...................... 0.06869% monofighting.................. 0.06367% monowater..................... 0.03356% tricksun...................... 0.02794% monobug....................... 0.00817% monograss..................... 0.00556% trapper....................... 0.00194% monopoison.................... 0.00079% mononormal.................... 0.00077% monoghost..................... 0.00050% sunstall...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.005) |### -1.5|###### |######### -1.0|############################# |########################## -0.5|########################### |###################### 0.0|########################### |#################### +0.5|############################## |################# +1.0|####### |###### +1.5|##### |## +2.0|# |## +2.5|#### | +3.0|##### more negative = more offensive, more positive = more stall one # = 0.40%