weatherless...................44.06048% offense.......................42.74046% rain..........................38.29085% balance.......................26.84543% sun...........................19.97593% hyperoffense..................15.89257% voltturn......................10.32080% stall......................... 9.29987% rainoffense................... 8.79182% semistall..................... 5.22167% multiweather.................. 3.70052% sand.......................... 2.97798% hail.......................... 0.90111% allweather.................... 0.74212% dragmag....................... 0.60478% choice........................ 0.48214% sunoffense.................... 0.46425% monotype...................... 0.44254% trickroom..................... 0.11856% monofighting.................. 0.11441% monoground.................... 0.07173% sandoffense................... 0.07031% monodragon.................... 0.06223% monowater..................... 0.05460% monofire...................... 0.04744% monodark...................... 0.03869% monopsychic................... 0.02953% monoflying.................... 0.01812% tricksun...................... 0.00757% monoelectric.................. 0.00413% monograss..................... 0.00092% monobug....................... 0.00075% trapper....................... 0.00006% monoghost..................... 0.00001% monopoison.................... 0.00000% mononormal.................... 0.00000% sunstall...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.004) |## -1.5|### |####### -1.0|############################# |########################## -0.5|############################## |################# 0.0|################### |########## +0.5|############# |################ +1.0|#### |## +1.5|####### |## +2.0|# |# +2.5|##### | +3.0|####### more negative = more offensive, more positive = more stall one # = 0.48%