sun...........................48.54424% offense.......................46.39428% weatherless...................42.56280% hyperoffense..................25.63089% balance.......................23.76062% rain..........................22.91910% multiweather..................15.50775% sunoffense.................... 7.95583% monotype...................... 4.78717% swagplay...................... 4.23797% semistall..................... 3.11556% batonpass..................... 2.72709% rainoffense................... 2.72413% monofairy..................... 1.56313% monosteel..................... 1.42969% sand.......................... 1.37515% monoflying.................... 1.22016% stall......................... 1.09865% choice........................ 1.03484% voltturn...................... 0.91725% monodragon.................... 0.72473% mononormal.................... 0.68443% monodark...................... 0.51711% monofire...................... 0.43283% monowater..................... 0.36411% hail.......................... 0.17003% sandoffense................... 0.14811% dragmag....................... 0.14468% monopsychic................... 0.11901% monoghost..................... 0.11263% sunstall...................... 0.09223% monobug....................... 0.08826% trapper....................... 0.08079% monoelectric.................. 0.07826% monoground.................... 0.06676% monograss..................... 0.06451% trickroom..................... 0.05233% monorock...................... 0.04298% monofighting.................. 0.03584% monoice....................... 0.02940% sandstall..................... 0.02820% rainstall..................... 0.01614% monopoison.................... 0.01417% hailoffense................... 0.00382% gravity....................... 0.00341% trickhail..................... 0.00210% tricksand..................... 0.00168% hailstall..................... 0.00091% allweather.................... 0.00027% fear.......................... 0.00017% trickrain..................... 0.00003% tricksun...................... 0.00000% Stalliness (mean: -0.430) |# -2.0|### |########### -1.0|############################# |############################## 0.0|################## |################ +1.0|###### |## +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.85%