weatherless...................93.26798% offense.......................59.98830% hyperoffense..................22.86921% balance.......................16.50922% sun........................... 4.78410% rain.......................... 1.84759% dragmag....................... 1.45676% batonpass..................... 0.66672% sunoffense.................... 0.65418% semistall..................... 0.56849% trickroom..................... 0.33441% rainoffense................... 0.28634% voltturn...................... 0.20064% monotype...................... 0.14839% multiweather.................. 0.13376% hail.......................... 0.11704% sand.......................... 0.11704% monowater..................... 0.11495% stall......................... 0.06479% trickrain..................... 0.03135% monoghost..................... 0.01045% mononormal.................... 0.01045% trapper....................... 0.00627% monodark...................... 0.00627% sandoffense................... 0.00209% sunstall...................... 0.00209% monopsychic................... 0.00209% monofighting.................. 0.00209% monoelectric.................. 0.00209% rainstall..................... 0.00209% Stalliness (mean: -0.555) -2.0|## |#### -1.5|######### |############### -1.0|###################### |############################ -0.5|############################## |######################## 0.0|################## |########### +0.5|####### |### +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.57%