weatherless...................93.21358% offense.......................61.59342% hyperoffense..................26.27356% balance.......................11.99639% sun........................... 4.99083% dragmag....................... 2.56620% rain.......................... 1.79461% rainoffense................... 0.78366% sunoffense.................... 0.51084% batonpass..................... 0.26141% semistall..................... 0.13030% voltturn...................... 0.10584% trickroom..................... 0.08409% monotype...................... 0.05605% monowater..................... 0.05326% multiweather.................. 0.03165% trickrain..................... 0.03050% sand.......................... 0.02129% hail.......................... 0.01134% stall......................... 0.00634% mononormal.................... 0.00261% sunstall...................... 0.00226% trapper....................... 0.00143% sandoffense................... 0.00041% monoelectric.................. 0.00013% monodark...................... 0.00002% monoghost..................... 0.00002% monopsychic................... 0.00000% monofighting.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.626) -2.0|## |### -1.5|########### |################ -1.0|################### |####################### -0.5|############################## |###################### 0.0|############# |####### +0.5|#### |# +1.0|# | more negative = more offensive, more positive = more stall one # = 0.66%