weatherless...................93.65939% offense.......................62.46851% hyperoffense..................20.78986% balance.......................16.66313% dragmag....................... 4.95739% sun........................... 3.61615% rain.......................... 2.73205% rainoffense................... 1.95171% sunoffense.................... 0.57400% batonpass..................... 0.13560% semistall..................... 0.07769% monotype...................... 0.04158% monowater..................... 0.04037% trickroom..................... 0.03959% voltturn...................... 0.02136% trickrain..................... 0.02063% multiweather.................. 0.01667% sand.......................... 0.00465% hail.......................... 0.00443% mononormal.................... 0.00119% trapper....................... 0.00099% stall......................... 0.00080% sunstall...................... 0.00060% sandoffense................... 0.00007% monoelectric.................. 0.00001% monodark...................... 0.00000% monoghost..................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.550) -2.0|# |### -1.5|######## |########## -1.0|################## |##################### -0.5|############################## |###################### 0.0|####################### |####### +0.5|### |# +1.0| | more negative = more offensive, more positive = more stall one # = 0.68%