weatherless...................91.45486% offense.......................47.50219% balance.......................41.03856% hyperoffense.................. 6.06924% semistall..................... 3.87818% voltturn...................... 3.17704% sun........................... 3.13322% rain.......................... 2.97984% sand.......................... 2.38826% monotype...................... 1.88431% stall......................... 1.51183% hail.......................... 0.43821% monosteel..................... 0.41630% multiweather.................. 0.39439% monoflying.................... 0.28484% monobug....................... 0.21911% monofighting.................. 0.19720% sandoffense................... 0.17528% choice........................ 0.17528% monoghost..................... 0.15337% monodark...................... 0.15337% dragmag....................... 0.13146% monopsychic................... 0.13146% monowater..................... 0.10955% sandstall..................... 0.10955% monofire...................... 0.08764% monodragon.................... 0.08764% monograss..................... 0.06573% sunoffense.................... 0.06573% trapper....................... 0.06573% rainoffense................... 0.04382% monopoison.................... 0.04382% monoice....................... 0.04382% monoelectric.................. 0.04382% trickroom..................... 0.02191% monorock...................... 0.02191% monofairy..................... 0.02191% monoground.................... 0.02191% mononormal.................... 0.02191% Stalliness (mean: -0.042) -1.5|# |#### -1.0|########## |############### -0.5|##################### |######################### 0.0|############################## |######################### +0.5|################ |########## +1.0|##### |#### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.59%