weatherless...................94.46697% offense.......................47.00670% balance.......................30.99186% hyperoffense..................16.12448% semistall..................... 4.21736% voltturn...................... 3.27266% rain.......................... 1.92244% sun........................... 1.91043% stall......................... 1.65961% sand.......................... 1.35472% trickroom..................... 0.86510% sunoffense.................... 0.74945% choice........................ 0.68187% hail.......................... 0.43255% monotype...................... 0.38899% rainoffense................... 0.22378% hailstall..................... 0.09011% sandstall..................... 0.08861% multiweather.................. 0.08561% monoflying.................... 0.08110% monowater..................... 0.07359% mononormal.................... 0.05557% monoelectric.................. 0.05106% sandoffense................... 0.03304% monobug....................... 0.03154% rainstall..................... 0.03154% monodragon.................... 0.03004% hailoffense................... 0.02553% monorock...................... 0.02103% dragmag....................... 0.01952% tricksand..................... 0.01352% monopsychic................... 0.01051% monoice....................... 0.01051% sunstall...................... 0.00751% monodark...................... 0.00751% monopoison.................... 0.00751% trickhail..................... 0.00451% monofairy..................... 0.00451% gravity....................... 0.00300% monograss..................... 0.00300% monoghost..................... 0.00300% monofire...................... 0.00300% monofighting.................. 0.00150% tricksun...................... 0.00150% monoground.................... 0.00150% Stalliness (mean: -0.234) -2.0|### |#### -1.5|######### |############# -1.0|################### |######################### -0.5|############################# |############################## 0.0|############################ |######################## +0.5|################## |########### +1.0|######## |#### +1.5|### |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.43%