weatherless...................96.11993% offense.......................39.96860% balance.......................37.10934% hyperoffense..................14.85780% semistall..................... 4.34303% stall......................... 3.72124% voltturn...................... 3.68803% sun........................... 1.12797% sand.......................... 1.03139% rain.......................... 0.98035% hail.......................... 0.74086% hailstall..................... 0.43966% trickroom..................... 0.41763% sunoffense.................... 0.19891% monotype...................... 0.11619% rainoffense................... 0.10824% choice........................ 0.07144% monoflying.................... 0.04163% sandstall..................... 0.03632% monoice....................... 0.03117% rainstall..................... 0.02581% mononormal.................... 0.02544% monodragon.................... 0.01685% dragmag....................... 0.00982% sandoffense................... 0.00760% hailoffense................... 0.00711% trickhail..................... 0.00317% monorock...................... 0.00072% multiweather.................. 0.00050% monowater..................... 0.00016% monoelectric.................. 0.00011% monopsychic................... 0.00009% gravity....................... 0.00003% monobug....................... 0.00001% monopoison.................... 0.00001% sunstall...................... 0.00001% monoghost..................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% tricksand..................... 0.00000% monodark...................... 0.00000% tricksun...................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.088) -2.0|## |###### -1.5|############ |######### -1.0|######### |#################### -0.5|##################### |############################## 0.0|############################ |########################### +0.5|######################## |############ +1.0|########## |### +1.5|###### |## +2.0|## | +2.5| | more negative = more offensive, more positive = more stall one # = 0.44%