sand..........................65.54937% balance.......................45.60186% weatherless...................31.65296% offense.......................30.16945% stall.........................13.09400% sandstall.....................10.92464% semistall..................... 9.83785% rain.......................... 2.79770% monotype...................... 2.79623% monowater..................... 2.79618% hyperoffense.................. 1.29683% batonpass..................... 0.41715% choice........................ 0.36530% sandoffense................... 0.14850% dragmag....................... 0.00380% trapper....................... 0.00010% mononormal.................... 0.00006% multiweather.................. 0.00003% sun........................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monodark...................... 0.00000% sunoffense.................... 0.00000% Stalliness (mean: 0.445) -1.5|# | -1.0|## |######### -0.5|######## |#### 0.0|############################## |################### +0.5|################## |##### +1.0|######## |####### +1.5|#### |## +2.0|############## more negative = more offensive, more positive = more stall one # = 0.76%