sand..........................55.70054% weatherless...................43.83962% offense.......................34.90716% hyperoffense..................29.01051% balance.......................22.53545% sandoffense...................17.09893% stall.........................10.03007% sandstall..................... 9.19644% semistall..................... 3.51681% choice........................ 0.92736% voltturn...................... 0.69118% hail.......................... 0.45193% trickroom..................... 0.43817% tricksand..................... 0.43817% dragmag....................... 0.22817% hailstall..................... 0.20058% rain.......................... 0.00575% batonpass..................... 0.00287% sun........................... 0.00216% monotype...................... 0.00017% mononormal.................... 0.00017% rainoffense................... 0.00003% monograss..................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.214) |## -1.5|## |############################## -1.0|############### |########### -0.5|################ |######### 0.0|######## |############### +0.5|######## |######## +1.0|## |## +1.5|## |############ +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.70%