weatherless...................44.43961% offense.......................41.66871% sand..........................28.25613% balance.......................28.00794% hyperoffense..................19.63759% rain..........................19.50457% semistall..................... 7.72782% sun........................... 6.11467% voltturn...................... 4.89677% stall......................... 2.95793% rainoffense................... 2.45668% sandoffense................... 2.20706% hail.......................... 2.15394% dragmag....................... 1.82854% batonpass..................... 1.66375% sandstall..................... 1.50563% choice........................ 1.42455% sunoffense.................... 0.82812% rainstall..................... 0.67046% monotype...................... 0.64999% multiweather.................. 0.46892% hailstall..................... 0.33548% monowater..................... 0.21627% monodark...................... 0.16237% trickroom..................... 0.14959% monoground.................... 0.10571% trapper....................... 0.08372% tricksand..................... 0.08354% monodragon.................... 0.04860% monoflying.................... 0.03349% hailoffense................... 0.02656% monobug....................... 0.02201% monofairy..................... 0.01708% sunstall...................... 0.01663% monorock...................... 0.01663% monofire...................... 0.01663% monofighting.................. 0.01610% monopsychic................... 0.01195% Stalliness (mean: -0.194) -2.0|####### |###### -1.5|############# |############### -1.0|################### |############################## -0.5|############################ |######################### 0.0|######################### |#################### +0.5|####################### |################ +1.0|########### |######### +1.5|#### |## +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.39%