weatherless...................93.62600% offense.......................48.58286% balance.......................34.36575% hyperoffense..................12.13128% semistall..................... 3.64521% rain.......................... 3.16128% voltturn...................... 2.17925% sun........................... 2.13936% stall......................... 1.27490% sand.......................... 1.04606% trickroom..................... 0.91327% monotype...................... 0.71015% rainoffense................... 0.65661% sunoffense.................... 0.35481% choice........................ 0.32122% mononormal.................... 0.17531% hail.......................... 0.13069% monograss..................... 0.12124% multiweather.................. 0.09763% monobug....................... 0.06823% monowater..................... 0.06456% monorock...................... 0.05931% monoflying.................... 0.05879% monoelectric.................. 0.04671% monopsychic................... 0.04041% sandstall..................... 0.03307% monopoison.................... 0.03097% sandoffense................... 0.02729% hailstall..................... 0.02519% monoice....................... 0.02467% monoground.................... 0.02362% rainstall..................... 0.02362% monofire...................... 0.01680% tricksun...................... 0.01522% monoghost..................... 0.01102% monofighting.................. 0.01050% monodark...................... 0.00840% monosteel..................... 0.00787% tricksand..................... 0.00577% sunstall...................... 0.00525% monofairy..................... 0.00420% monodragon.................... 0.00367% trickrain..................... 0.00262% gravity....................... 0.00210% trapper....................... 0.00157% hailoffense................... 0.00052% Stalliness (mean: -0.174) |#### -1.5|###### |######### -1.0|############## |#################### -0.5|########################## |############################## 0.0|############################## |####################### +0.5|################# |########### +1.0|###### |### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.49%