weatherless...................93.85538% offense.......................47.87764% balance.......................34.44286% hyperoffense..................12.58687% semistall..................... 3.71109% rain.......................... 3.04656% voltturn...................... 2.36312% sun........................... 1.95197% stall......................... 1.38153% sand.......................... 1.13505% trickroom..................... 0.96642% rainoffense................... 0.86036% monotype...................... 0.51835% sunoffense.................... 0.36963% choice........................ 0.32142% mononormal.................... 0.13046% monograss..................... 0.10157% hail.......................... 0.09873% multiweather.................. 0.08020% monowater..................... 0.05735% monorock...................... 0.03608% monoelectric.................. 0.03526% hailstall..................... 0.03328% monobug....................... 0.03220% monopoison.................... 0.03182% monoflying.................... 0.02977% sandstall..................... 0.02561% sandoffense................... 0.02204% tricksun...................... 0.01994% rainstall..................... 0.01850% monoice....................... 0.01735% monopsychic................... 0.01697% monoground.................... 0.01650% monofire...................... 0.01089% monoghost..................... 0.00913% sunstall...................... 0.00766% tricksand..................... 0.00733% monodark...................... 0.00493% monosteel..................... 0.00490% monodragon.................... 0.00256% monofairy..................... 0.00247% monofighting.................. 0.00210% gravity....................... 0.00146% trickrain..................... 0.00093% hailoffense................... 0.00054% trapper....................... 0.00021% Stalliness (mean: -0.172) |#### -1.5|###### |######### -1.0|############## |################### -0.5|########################## |############################# 0.0|############################## |####################### +0.5|################# |########### +1.0|###### |### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.49%