weatherless...................93.67776% offense.......................45.81395% balance.......................34.54322% hyperoffense..................13.92559% semistall..................... 3.84532% rain.......................... 2.88179% voltturn...................... 2.75270% stall......................... 1.87192% sand.......................... 1.81821% sun........................... 1.61267% rainoffense................... 1.33170% trickroom..................... 1.24623% sunoffense.................... 0.42259% monotype...................... 0.28520% choice........................ 0.27374% monowater..................... 0.07455% monograss..................... 0.06269% hail.......................... 0.04365% multiweather.................. 0.03356% monopoison.................... 0.02972% hailstall..................... 0.02957% mononormal.................... 0.02761% monoelectric.................. 0.02385% tricksun...................... 0.02167% monoflying.................... 0.02007% monobug....................... 0.01812% sunstall...................... 0.01796% sandstall..................... 0.01680% monoghost..................... 0.01362% sandoffense................... 0.01226% rainstall..................... 0.00846% tricksand..................... 0.00785% monorock...................... 0.00652% monoground.................... 0.00344% monoice....................... 0.00267% monofire...................... 0.00204% monopsychic................... 0.00113% monosteel..................... 0.00089% gravity....................... 0.00046% monofighting.................. 0.00008% trickrain..................... 0.00001% monodragon.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.169) |##### -1.5|######## |######### -1.0|############## |################# -0.5|######################### |############################ 0.0|############################## |###################### +0.5|################## |########### +1.0|###### |### +1.5|## |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%