weatherless...................83.73394% offense.......................40.24657% balance.......................34.07739% hyperoffense..................13.52475% sand..........................10.43990% voltturn...................... 8.15720% stall......................... 6.24157% semistall..................... 5.90972% rain.......................... 3.59798% sun........................... 3.30763% multiweather.................. 1.12576% dragmag....................... 1.01068% sandoffense................... 0.65999% sandstall..................... 0.55622% monotype...................... 0.32322% trickroom..................... 0.27818% choice........................ 0.23503% sunoffense.................... 0.14965% sunstall...................... 0.14160% rainoffense................... 0.08391% monowater..................... 0.06337% hail.......................... 0.05534% monobug....................... 0.04758% monosteel..................... 0.03131% trapper....................... 0.02731% mononormal.................... 0.02386% gravity....................... 0.02213% monofairy..................... 0.02135% monofire...................... 0.01753% monoflying.................... 0.01721% tricksun...................... 0.01444% monoice....................... 0.01305% monoground.................... 0.01248% monodragon.................... 0.01230% monopsychic................... 0.01204% monoelectric.................. 0.01160% monopoison.................... 0.01006% monoghost..................... 0.00933% monofighting.................. 0.00868% monodark...................... 0.00851% rainstall..................... 0.00691% hailoffense................... 0.00538% tricksand..................... 0.00412% monograss..................... 0.00314% trickhail..................... 0.00212% monorock...................... 0.00166% allweather.................... 0.00044% hailstall..................... 0.00012% Stalliness (mean: 0.004) -2.0|### |### -1.5|###### |############# -1.0|############### |################## -0.5|############################ |############################# 0.0|############################## |############################ +0.5|##################### |############### +1.0|########## |###### +1.5|##### |### +2.0|#### |## +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%