weatherless...................76.85853% offense.......................63.68691% balance.......................29.36744% sun...........................10.12985% rain.......................... 8.60315% hyperoffense.................. 6.50934% sand.......................... 3.15029% hail.......................... 3.01206% multiweather.................. 1.71635% voltturn...................... 0.91030% sunoffense.................... 0.48518% semistall..................... 0.42679% rainoffense................... 0.33987% trickroom..................... 0.22646% dragmag....................... 0.20135% sandoffense................... 0.07840% hailoffense................... 0.05387% batonpass..................... 0.02750% trickrain..................... 0.01214% tricksun...................... 0.01031% stall......................... 0.00953% tricksand..................... 0.00708% trickhail..................... 0.00173% trapper....................... 0.00092% rainstall..................... 0.00092% sandstall..................... 0.00092% allweather.................... 0.00091% choice........................ 0.00016% sunstall...................... 0.00003% Stalliness (mean: -0.261) -1.6|# |## -1.2|##### |########## -0.8|################ |####################### -0.4|############################# |############################## 0.0|########################## |#################### +0.4|############ |###### +0.8|### |# more negative = more offensive, more positive = more stall one # = 0.54%