weatherless...................76.74671% offense.......................63.43825% balance.......................29.58239% sun...........................10.30687% rain.......................... 8.61221% hyperoffense.................. 6.52624% sand.......................... 3.11166% hail.......................... 2.96569% multiweather.................. 1.70829% voltturn...................... 0.84888% sunoffense.................... 0.51538% semistall..................... 0.44449% rainoffense................... 0.36031% trickroom..................... 0.20375% dragmag....................... 0.19960% sandoffense................... 0.07400% hailoffense................... 0.05524% batonpass..................... 0.02705% trickrain..................... 0.01005% tricksun...................... 0.00912% stall......................... 0.00862% tricksand..................... 0.00317% trapper....................... 0.00264% rainstall..................... 0.00181% trickhail..................... 0.00076% sandstall..................... 0.00025% allweather.................... 0.00003% choice........................ 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.259) -1.6|# |## -1.2|##### |######### -0.8|################# |####################### -0.4|############################ |############################## 0.0|########################## |#################### +0.4|############# |###### +0.8|### |# more negative = more offensive, more positive = more stall one # = 0.54%