weatherless...................95.17668% offense.......................44.35957% balance.......................42.31898% hyperoffense.................. 6.67485% voltturn...................... 5.36987% semistall..................... 5.24491% hail.......................... 3.15434% trickroom..................... 1.77004% stall......................... 1.40169% sun........................... 0.80624% rain.......................... 0.73670% monotype...................... 0.70736% choice........................ 0.28468% trickhail..................... 0.19884% mononormal.................... 0.19124% sand.......................... 0.18580% monowater..................... 0.14886% sunoffense.................... 0.09997% hailoffense................... 0.07606% rainoffense................... 0.06737% multiweather.................. 0.05868% monoflying.................... 0.05324% hailstall..................... 0.05324% monopsychic................... 0.04890% monograss..................... 0.04781% monofighting.................. 0.04346% monopoison.................... 0.04129% monoelectric.................. 0.03586% monobug....................... 0.03477% monorock...................... 0.03260% monoghost..................... 0.02608% monoice....................... 0.02064% monofairy..................... 0.01304% monofire...................... 0.01304% tricksand..................... 0.01195% gravity....................... 0.00869% monosteel..................... 0.00869% sandoffense................... 0.00761% monodark...................... 0.00652% tricksun...................... 0.00543% rainstall..................... 0.00543% monoground.................... 0.00435% sandstall..................... 0.00326% trapper....................... 0.00217% Stalliness (mean: -0.003) |## -1.5|## |##### -1.0|########## |################# -0.5|######################## |############################# 0.0|############################## |############################# +0.5|###################### |############### +1.0|######### |##### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%