weatherless...................96.09623% balance.......................43.54685% offense.......................42.73317% hyperoffense.................. 6.26628% voltturn...................... 6.23724% semistall..................... 5.88120% hail.......................... 2.70338% trickroom..................... 1.89175% stall......................... 1.57249% rain.......................... 0.58546% sun........................... 0.52596% monotype...................... 0.47515% choice........................ 0.24737% trickhail..................... 0.19649% monowater..................... 0.14113% mononormal.................... 0.12146% sand.......................... 0.11857% sunoffense.................... 0.07754% rainoffense................... 0.06940% hailoffense................... 0.06801% hailstall..................... 0.06480% monofighting.................. 0.04801% multiweather.................. 0.02826% monoflying.................... 0.02443% monoghost..................... 0.02390% monograss..................... 0.02268% monopsychic................... 0.02174% monoice....................... 0.01758% monoelectric.................. 0.01683% monopoison.................... 0.01321% monobug....................... 0.01166% monorock...................... 0.00890% monofairy..................... 0.00887% monofire...................... 0.00760% gravity....................... 0.00623% monosteel..................... 0.00497% tricksun...................... 0.00468% sandoffense................... 0.00435% monodark...................... 0.00343% monoground.................... 0.00241% sandstall..................... 0.00213% tricksand..................... 0.00194% rainstall..................... 0.00190% trapper....................... 0.00002% Stalliness (mean: 0.029) |## -1.5|## |##### -1.0|######### |################ -0.5|######################## |############################# 0.0|############################## |############################# +0.5|######################## |################# +1.0|########## |###### +1.5|### |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.48%