weatherless...................97.58434% balance.......................45.21593% offense.......................39.68925% voltturn...................... 7.86473% semistall..................... 6.66341% hyperoffense.................. 6.03109% stall......................... 2.40032% trickroom..................... 2.11773% hail.......................... 1.87321% rain.......................... 0.33979% choice........................ 0.16956% sun........................... 0.14832% monotype...................... 0.13917% trickhail..................... 0.12316% hailoffense................... 0.07111% rainoffense................... 0.06812% sand.......................... 0.05699% hailstall..................... 0.04601% mononormal.................... 0.03916% sunoffense.................... 0.02446% monofighting.................. 0.02337% monopsychic................... 0.01407% sandoffense................... 0.01329% monowater..................... 0.01303% monoghost..................... 0.01164% monoflying.................... 0.00815% monograss..................... 0.00631% monofire...................... 0.00545% monoice....................... 0.00462% monoelectric.................. 0.00457% monofairy..................... 0.00368% monopoison.................... 0.00336% monorock...................... 0.00224% rainstall..................... 0.00205% multiweather.................. 0.00179% monobug....................... 0.00147% monodark...................... 0.00083% monoground.................... 0.00042% gravity....................... 0.00037% sandstall..................... 0.00019% monosteel..................... 0.00002% tricksun...................... 0.00001% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.090) |## -1.5|## |##### -1.0|########## |################ -0.5|####################### |############################## 0.0|############################## |############################## +0.5|########################### |##################### +1.0|########### |####### +1.5|### |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%