weatherless...................98.48129% balance.......................41.69824% offense.......................40.08666% voltturn......................11.31276% semistall..................... 7.32151% stall......................... 6.13404% hyperoffense.................. 4.75955% trickroom..................... 3.86343% hail.......................... 1.29853% rain.......................... 0.15277% choice........................ 0.10031% trickhail..................... 0.06114% rainoffense................... 0.05391% monotype...................... 0.04818% sun........................... 0.04685% hailoffense................... 0.03121% sand.......................... 0.02077% mononormal.................... 0.01441% sandoffense................... 0.01164% monopsychic................... 0.00932% monofighting.................. 0.00761% monoghost..................... 0.00720% sunoffense.................... 0.00444% hailstall..................... 0.00310% monofire...................... 0.00260% monoelectric.................. 0.00172% monograss..................... 0.00164% monowater..................... 0.00134% rainstall..................... 0.00127% monofairy..................... 0.00083% monoflying.................... 0.00080% monorock...................... 0.00025% monopoison.................... 0.00020% monobug....................... 0.00018% monodark...................... 0.00016% multiweather.................. 0.00014% monoice....................... 0.00010% monoground.................... 0.00004% gravity....................... 0.00003% sandstall..................... 0.00001% monosteel..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.190) |## -1.5|## |### -1.0|######## |############ -0.5|############### |############################# 0.0|############################## |########################### +0.5|################## |################## +1.0|######### |######## +1.5|### |## +2.0|### |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.51%