weatherless...................95.67376% offense.......................43.40426% balance.......................41.61939% hyperoffense.................. 7.01832% semistall..................... 6.34752% voltturn...................... 5.71316% hail.......................... 2.94523% trickroom..................... 1.97498% stall......................... 1.61052% monotype...................... 0.71316% rain.......................... 0.68164% sun........................... 0.59200% choice........................ 0.39795% trickhail..................... 0.25217% mononormal.................... 0.18125% sand.......................... 0.13199% monopoison.................... 0.08274% hailoffense................... 0.07880% monofighting.................. 0.07585% sunoffense.................... 0.07388% monograss..................... 0.07191% rainoffense................... 0.06403% monopsychic................... 0.06403% monobug....................... 0.03349% monoflying.................... 0.03054% monowater..................... 0.02955% monoice....................... 0.02857% monoghost..................... 0.02758% monoelectric.................. 0.02758% monorock...................... 0.02561% multiweather.................. 0.02463% gravity....................... 0.01970% monosteel..................... 0.01675% monofairy..................... 0.01675% monodark...................... 0.01281% hailstall..................... 0.01182% monofire...................... 0.01084% tricksun...................... 0.00690% monoground.................... 0.00690% rainstall..................... 0.00394% trapper....................... 0.00296% sandoffense................... 0.00197% monodragon.................... 0.00197% trickrain..................... 0.00197% tricksand..................... 0.00099% Stalliness (mean: 0.005) |## -1.5|## |####### -1.0|########### |################ -0.5|######################### |############################## 0.0|############################# |############################## +0.5|###################### |################ +1.0|########## |###### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%