weatherless...................98.10789% balance.......................42.33343% offense.......................36.85747% semistall.....................10.19048% voltturn...................... 9.69129% hyperoffense.................. 7.83494% stall......................... 2.78367% trickroom..................... 2.11485% hail.......................... 1.53123% choice........................ 0.52541% trickhail..................... 0.34798% rain.......................... 0.25102% monotype...................... 0.17964% sun........................... 0.07737% rainoffense................... 0.06060% mononormal.................... 0.05066% monopsychic................... 0.03743% hailoffense................... 0.03397% sand.......................... 0.03249% monowater..................... 0.02908% monoflying.................... 0.01683% monofighting.................. 0.01599% monopoison.................... 0.01254% sunoffense.................... 0.01233% monoground.................... 0.00626% gravity....................... 0.00579% monoelectric.................. 0.00474% trickrain..................... 0.00294% hailstall..................... 0.00264% monoghost..................... 0.00183% monograss..................... 0.00178% monorock...................... 0.00167% monoice....................... 0.00057% tricksun...................... 0.00042% rainstall..................... 0.00015% monofairy..................... 0.00012% monofire...................... 0.00009% monosteel..................... 0.00007% monodark...................... 0.00007% monobug....................... 0.00000% monodragon.................... 0.00000% sandoffense................... 0.00000% multiweather.................. 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.103) |### -1.5|## |####### -1.0|############# |############# -0.5|##################### |############################ 0.0|########################### |############################## +0.5|######################## |################## +1.0|################# |######### +1.5|### |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%