weatherless...................98.74662% balance.......................40.44849% offense.......................31.63522% semistall.....................12.72008% voltturn......................10.85809% hyperoffense.................. 8.38508% stall......................... 6.81113% hail.......................... 1.05426% trickroom..................... 1.02875% choice........................ 0.44218% rain.......................... 0.16799% monotype...................... 0.08199% trickhail..................... 0.08164% rainoffense................... 0.07079% hailoffense................... 0.04637% monopsychic................... 0.03324% mononormal.................... 0.02540% sun........................... 0.01953% sand.......................... 0.01160% monowater..................... 0.00860% monofighting.................. 0.00439% monoflying.................... 0.00391% sunoffense.................... 0.00248% monoelectric.................. 0.00169% monopoison.................... 0.00154% monoground.................... 0.00139% hailstall..................... 0.00137% monograss..................... 0.00118% gravity....................... 0.00107% trickrain..................... 0.00104% monoghost..................... 0.00028% monorock...................... 0.00023% monoice....................... 0.00012% tricksun...................... 0.00003% rainstall..................... 0.00002% monofairy..................... 0.00001% monofire...................... 0.00001% monosteel..................... 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% monodragon.................... 0.00000% sandoffense................... 0.00000% multiweather.................. 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.243) |### -1.5|## |######## -1.0|############# |######### -0.5|############### |########################## 0.0|############################## |############################# +0.5|####################### |############## +1.0|##################### |########### +1.5|### |# +2.0|# |## +2.5|##### more negative = more offensive, more positive = more stall one # = 0.45%