offense.......................55.21713% weatherless...................45.43874% sun...........................33.81198% rain..........................32.19716% balance.......................31.07423% multiweather..................15.62655% hyperoffense.................. 8.62566% semistall..................... 3.93024% sand.......................... 3.60231% monotype...................... 2.93153% trickroom..................... 2.27566% sunoffense.................... 1.50055% rainoffense................... 1.38627% stall......................... 1.15274% hail.......................... 0.74034% trickrain..................... 0.65587% monowater..................... 0.63599% monodragon.................... 0.46706% monofairy..................... 0.44718% monoflying.................... 0.43228% dragmag....................... 0.33290% voltturn...................... 0.32793% choice........................ 0.28322% tricksun...................... 0.27825% batonpass..................... 0.25340% gravity....................... 0.20869% tricksand..................... 0.19378% sunstall...................... 0.17390% monoice....................... 0.13415% monopsychic................... 0.11925% rainstall..................... 0.11428% monosteel..................... 0.10931% sandoffense................... 0.09441% monoelectric.................. 0.08944% monofighting.................. 0.07950% monoghost..................... 0.07453% monograss..................... 0.06956% monodark...................... 0.06459% monofire...................... 0.06459% mononormal.................... 0.06459% sandstall..................... 0.05962% monobug....................... 0.05466% trickhail..................... 0.05466% monoground.................... 0.04472% monorock...................... 0.02484% hailstall..................... 0.01491% swagplay...................... 0.00497% monopoison.................... 0.00497% Stalliness (mean: -0.167) |# -1.5|### |##### -1.0|############ |################### -0.5|######################## |############################## 0.0|####################### |################### +0.5|############ |######## +1.0|#### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%