offense.......................54.72029% sun...........................38.09148% weatherless...................37.74951% rain..........................37.32838% balance.......................30.93869% multiweather..................17.02841% hyperoffense.................. 9.04898% semistall..................... 4.25743% sand.......................... 3.31654% monotype...................... 2.91884% trickroom..................... 2.08947% sunoffense.................... 1.89450% rainoffense................... 1.81648% stall......................... 1.03462% trickrain..................... 0.96178% hail.......................... 0.69140% monowater..................... 0.68114% monofairy..................... 0.66568% monodragon.................... 0.49340% tricksun...................... 0.42596% voltturn...................... 0.33087% choice........................ 0.32664% monoflying.................... 0.31987% gravity....................... 0.27391% dragmag....................... 0.26087% sunstall...................... 0.24285% tricksand..................... 0.22424% batonpass..................... 0.20088% rainstall..................... 0.12751% monoice....................... 0.09462% monosteel..................... 0.08770% monofighting.................. 0.08408% monopsychic................... 0.08405% trickhail..................... 0.07507% sandoffense................... 0.07431% monograss..................... 0.07161% monoghost..................... 0.06952% monoelectric.................. 0.05911% sandstall..................... 0.05839% monodark...................... 0.05683% mononormal.................... 0.04692% monobug....................... 0.04515% monofire...................... 0.03671% monoground.................... 0.03589% hailstall..................... 0.02173% monorock...................... 0.01395% monopoison.................... 0.00338% swagplay...................... 0.00149% Stalliness (mean: -0.181) |# -1.5|#### |####### -1.0|############## |####################### -0.5|########################## |############################## 0.0|####################### |##################### +0.5|############# |######### +1.0|##### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%