weatherless...................72.08808% offense.......................47.14334% balance.......................37.51063% sun...........................11.14606% rain.......................... 8.67199% hyperoffense.................. 7.79629% trickroom..................... 7.61775% monotype...................... 7.10763% sand.......................... 7.03112% semistall..................... 5.88335% monowater..................... 1.81942% hail.......................... 1.76841% voltturn...................... 1.70039% stall......................... 1.66638% tricksand..................... 1.24129% monosteel..................... 1.07975% sunoffense.................... 0.88420% multiweather.................. 0.59514% monofire...................... 0.56113% mononormal.................... 0.52712% monograss..................... 0.47611% monoice....................... 0.39109% monoflying.................... 0.39109% rainoffense................... 0.34008% choice........................ 0.33158% monoelectric.................. 0.31457% monoground.................... 0.28056% monobug....................... 0.27206% monofairy..................... 0.21255% gravity....................... 0.19554% monopoison.................... 0.17854% trickrain..................... 0.16154% monoghost..................... 0.16154% monorock...................... 0.15304% trickhail..................... 0.14453% sandoffense................... 0.13603% sandstall..................... 0.11903% rainstall..................... 0.11903% tricksun...................... 0.11903% monofighting.................. 0.09352% monodragon.................... 0.09352% batonpass..................... 0.08502% monopsychic................... 0.08502% dragmag....................... 0.05101% monodark...................... 0.02551% trapper....................... 0.01700% hailoffense................... 0.00850% hailstall..................... 0.00850% Stalliness (mean: -0.049) |# -1.5|##### |##### -1.0|########### |#################### -0.5|######################### |############################## 0.0|########################## |########################### +0.5|#################### |############# +1.0|######## |##### +1.5|### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%