weatherless...................68.38431% offense.......................47.04839% balance.......................37.72909% trickroom.....................14.36386% sun...........................11.48113% rain..........................11.24066% hyperoffense..................10.13137% sand.......................... 8.28792% semistall..................... 4.30697% monotype...................... 3.94698% tricksand..................... 3.63748% voltturn...................... 2.55626% monowater..................... 1.86252% sunoffense.................... 1.15152% hail.......................... 0.83230% stall......................... 0.78418% mononormal.................... 0.70317% trickrain..................... 0.40290% rainoffense................... 0.38134% monoice....................... 0.30033% multiweather.................. 0.22625% monoground.................... 0.20788% monofire...................... 0.17403% sandstall..................... 0.17083% tricksun...................... 0.14088% monograss..................... 0.12282% choice........................ 0.11159% monosteel..................... 0.10595% monopoison.................... 0.09887% sandoffense................... 0.08106% monoflying.................... 0.07541% monobug....................... 0.07105% monoelectric.................. 0.07096% gravity....................... 0.06277% monoghost..................... 0.05851% trickhail..................... 0.05804% monofairy..................... 0.04852% monorock...................... 0.01970% monofighting.................. 0.01794% monopsychic................... 0.00874% rainstall..................... 0.00533% batonpass..................... 0.00489% hailoffense................... 0.00226% hailstall..................... 0.00039% monodark...................... 0.00032% monodragon.................... 0.00024% dragmag....................... 0.00003% trapper....................... 0.00000% Stalliness (mean: -0.130) |# -1.5|########## |#### -1.0|########### |#################### -0.5|########################### |############################## 0.0|#################### |############################# +0.5|###################### |########### +1.0|##### |##### +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%