weatherless...................69.53139% offense.......................49.34811% balance.......................40.27692% trickroom.....................21.99477% sand..........................11.75814% sun...........................11.17382% tricksand..................... 7.79970% rain.......................... 7.10248% semistall..................... 5.24104% hyperoffense.................. 4.43466% monotype...................... 1.22708% monowater..................... 0.75546% stall......................... 0.69927% sunoffense.................... 0.62961% hail.......................... 0.50942% voltturn...................... 0.47062% trickrain..................... 0.39487% sandstall..................... 0.20215% rainoffense................... 0.19718% monoground.................... 0.13347% mononormal.................... 0.11504% multiweather.................. 0.07524% monoice....................... 0.06860% monograss..................... 0.06754% tricksun...................... 0.05881% choice........................ 0.05481% gravity....................... 0.03652% sandoffense................... 0.03627% trickhail..................... 0.02600% monoghost..................... 0.02231% monosteel..................... 0.01564% monoelectric.................. 0.01349% monofire...................... 0.01260% monoflying.................... 0.00778% monopsychic................... 0.00375% monorock...................... 0.00321% monofighting.................. 0.00303% monofairy..................... 0.00257% monopoison.................... 0.00230% hailoffense................... 0.00035% monobug....................... 0.00028% hailstall..................... 0.00003% rainstall..................... 0.00003% batonpass..................... 0.00001% dragmag....................... 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.006) | -1.5| |## -1.0|####### |############# -0.5|############### |############################ 0.0|############################## |#################### +0.5|###################### |######## +1.0|### |###### +1.5| |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.64%