weatherless...................71.89191% offense.......................49.17961% balance.......................46.75050% sun...........................13.10110% sand.......................... 7.53854% rain.......................... 6.59123% trickroom..................... 2.84913% semistall..................... 2.04624% hail.......................... 2.02582% hyperoffense.................. 1.79255% multiweather.................. 1.11642% voltturn...................... 0.60068% monotype...................... 0.28811% trickhail..................... 0.27127% tricksand..................... 0.23825% stall......................... 0.23109% sunoffense.................... 0.16615% tricksun...................... 0.11767% gravity....................... 0.10267% rainoffense................... 0.05080% monowater..................... 0.04736% sandoffense................... 0.04296% monoice....................... 0.04282% dragmag....................... 0.03571% mononormal.................... 0.03302% sunstall...................... 0.02840% batonpass..................... 0.02292% sandstall..................... 0.02208% monofairy..................... 0.02170% monoflying.................... 0.01782% monofire...................... 0.01650% monoelectric.................. 0.01587% trickrain..................... 0.01514% monoghost..................... 0.01313% monosteel..................... 0.01262% monofighting.................. 0.01254% monodark...................... 0.01216% swagplay...................... 0.01124% rainstall..................... 0.01058% monodragon.................... 0.00780% monobug....................... 0.00747% monopoison.................... 0.00727% monopsychic................... 0.00707% hailoffense................... 0.00583% monograss..................... 0.00582% monoground.................... 0.00385% allweather.................... 0.00360% monorock...................... 0.00348% hailstall..................... 0.00291% trapper....................... 0.00250% Stalliness (mean: 0.001) |# -1.0|### |######## -0.5|################# |########################### 0.0|############################## |######################### +0.5|################ |######## +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.72%