weatherless...................72.59247% offense.......................39.47822% balance.......................32.99451% sun...........................15.19336% hyperoffense..................11.71751% rain..........................11.64291% stall......................... 8.06868% semistall..................... 7.74109% voltturn...................... 5.53964% sand.......................... 2.32419% multiweather.................. 2.09131% sunoffense.................... 2.00981% monotype...................... 1.26074% choice........................ 0.45817% rainoffense................... 0.43774% hail.......................... 0.38752% monoflying.................... 0.26768% monofire...................... 0.25142% trapper....................... 0.23499% trickroom..................... 0.22354% sandoffense................... 0.17909% rainstall..................... 0.12585% mononormal.................... 0.11390% monorock...................... 0.09561% monoghost..................... 0.09189% sandstall..................... 0.08948% monoelectric.................. 0.08250% monofighting.................. 0.07772% monowater..................... 0.07145% tricksun...................... 0.06670% monopsychic................... 0.05676% monograss..................... 0.04594% monodragon.................... 0.04008% monopoison.................... 0.03618% monoground.................... 0.02272% dragmag....................... 0.02097% monofairy..................... 0.02067% monosteel..................... 0.01626% monodark...................... 0.01224% monobug....................... 0.00110% Stalliness (mean: 0.085) -2.0|# |## -1.5|####### |########### -1.0|######################### |######################## -0.5|########################### |########################## 0.0|######################## |############################## +0.5|###################### |################ +1.0|############## |######### +1.5|####### |#### +2.0|#### |## +2.5|# |## +3.0|#### more negative = more offensive, more positive = more stall one # = 0.38%