weatherless...................72.48101% offense.......................40.35096% balance.......................28.58970% sun...........................15.32163% hyperoffense..................14.17988% rain..........................13.37726% stall......................... 9.40424% voltturn...................... 7.72475% semistall..................... 7.47522% sunoffense.................... 2.38523% multiweather.................. 2.07870% monotype...................... 0.99619% sand.......................... 0.80308% choice........................ 0.75651% monofire...................... 0.74629% trickroom..................... 0.31995% hail.......................... 0.19557% rainoffense................... 0.17283% trapper....................... 0.14304% monoflying.................... 0.13043% rainstall..................... 0.10550% monopsychic................... 0.05215% monowater..................... 0.04516% monofighting.................. 0.04516% tricksun...................... 0.01929% sandstall..................... 0.01667% monoghost..................... 0.00929% monorock...................... 0.00752% mononormal.................... 0.00534% monosteel..................... 0.00002% monobug....................... 0.00002% sandoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.026) -2.0|# |# -1.5|#### |############# -1.0|############################## |##################### -0.5|############### |############### 0.0|################## |############### +0.5|############ |################ +1.0|####### |##### +1.5|######## |### +2.0|### |### +2.5|## |# +3.0|#### more negative = more offensive, more positive = more stall one # = 0.51%