weatherless...................87.03604% offense.......................39.22410% balance.......................32.00044% hyperoffense..................15.56745% semistall..................... 9.82695% sun........................... 6.95751% rain.......................... 5.10080% voltturn...................... 4.87546% stall......................... 3.38106% batonpass..................... 3.37268% monotype...................... 3.23194% sand.......................... 1.94505% multiweather.................. 1.75931% choice........................ 1.50884% monodragon.................... 0.98481% sunoffense.................... 0.85472% hail.......................... 0.77221% monoflying.................... 0.63967% monoghost..................... 0.54866% monobug....................... 0.52942% dragmag....................... 0.48509% mononormal.................... 0.46523% monowater..................... 0.39392% monopsychic................... 0.36468% rainoffense................... 0.36360% sunstall...................... 0.26007% sandstall..................... 0.19086% monofire...................... 0.16187% monoground.................... 0.13898% monorock...................... 0.12126% sandoffense................... 0.10014% trickroom..................... 0.08988% monograss..................... 0.08915% monosteel..................... 0.07849% monoelectric.................. 0.07326% monodark...................... 0.06017% rainstall..................... 0.05304% monofighting.................. 0.04483% hailoffense................... 0.04476% monofairy..................... 0.04074% monoice....................... 0.03772% trickrain..................... 0.03163% monopoison.................... 0.02897% fear.......................... 0.01654% tricksun...................... 0.01644% trapper....................... 0.01483% swagplay...................... 0.01374% allweather.................... 0.00137% gravity....................... 0.00110% Stalliness (mean: -0.063) |# -2.0|### |######### -1.0|################# |############################ 0.0|############################## |###################### +1.0|############### |####### +2.0|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.74%