weatherless...................90.64459% balance.......................36.52806% offense.......................35.25466% semistall.....................13.38996% hyperoffense..................11.23270% voltturn...................... 9.22237% sun........................... 4.66758% rain.......................... 3.61874% stall......................... 3.59462% monotype...................... 2.34020% batonpass..................... 1.70906% choice........................ 1.40364% sand.......................... 1.08879% monodragon.................... 0.86659% dragmag....................... 0.77930% multiweather.................. 0.53223% hail.......................... 0.51305% monoflying.................... 0.48118% monoghost..................... 0.46091% monowater..................... 0.42209% monobug....................... 0.38532% sunoffense.................... 0.33840% mononormal.................... 0.32442% sunstall...................... 0.21400% monopsychic................... 0.12747% monograss..................... 0.11882% rainoffense................... 0.11432% trickroom..................... 0.09806% sandstall..................... 0.08275% rainstall..................... 0.08116% monofire...................... 0.06165% monoelectric.................. 0.05237% hailoffense................... 0.04499% sandoffense................... 0.04321% tricksun...................... 0.03997% monoground.................... 0.03879% trickrain..................... 0.03263% monofighting.................. 0.02816% monosteel..................... 0.02335% swagplay...................... 0.02325% monodark...................... 0.01951% monoice....................... 0.01466% monorock...................... 0.00920% fear.......................... 0.00223% monopoison.................... 0.00210% monofairy..................... 0.00107% trapper....................... 0.00095% gravity....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.102) |# -2.0|## |####### -1.0|############ |########################## 0.0|############################## |######################### +1.0|################### |######### +2.0|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.75%