weatherless...................82.07464% offense.......................55.61146% balance.......................24.77528% hyperoffense..................15.82965% sand.......................... 9.86607% sun........................... 6.92315% semistall..................... 2.57775% voltturn...................... 2.16493% monotype...................... 2.12480% rain.......................... 1.57253% stall......................... 1.20586% multiweather.................. 1.18981% sunoffense.................... 1.08146% batonpass..................... 0.90389% hail.......................... 0.80708% sandoffense................... 0.70877% mononormal.................... 0.29595% monopoison.................... 0.27438% sandstall..................... 0.23024% trickroom..................... 0.21368% monosteel..................... 0.19964% monowater..................... 0.19512% dragmag....................... 0.17556% monoflying.................... 0.17004% rainoffense................... 0.16503% monodark...................... 0.14597% monoghost..................... 0.11838% monofighting.................. 0.11186% swagplay...................... 0.10333% monobug....................... 0.09380% monofire...................... 0.08929% monodragon.................... 0.08126% monopsychic................... 0.08026% monograss..................... 0.06722% monofairy..................... 0.06370% monoelectric.................. 0.05568% hailoffense................... 0.05016% monorock...................... 0.04615% monoground.................... 0.03060% monoice....................... 0.02809% tricksun...................... 0.02809% sunstall...................... 0.01756% trickhail..................... 0.01655% tricksand..................... 0.01455% rainstall..................... 0.01304% gravity....................... 0.01104% allweather.................... 0.00953% trapper....................... 0.00502% hailstall..................... 0.00502% Stalliness (mean: -0.330) |### -1.5|####### |############# -1.0|################### |########################## -0.5|############################## |############################ 0.0|####################### |################# +0.5|########### |######## +1.0|#### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%