weatherless...................80.71445% offense.......................55.13517% balance.......................24.85477% hyperoffense..................16.05914% sand..........................11.62968% sun........................... 6.78137% semistall..................... 2.60572% voltturn...................... 2.29628% monotype...................... 1.66345% rain.......................... 1.46447% multiweather.................. 1.36953% stall......................... 1.34520% sunoffense.................... 1.19929% hail.......................... 0.85012% sandoffense................... 0.80937% batonpass..................... 0.57206% sandstall..................... 0.31962% monosteel..................... 0.22584% dragmag....................... 0.22187% monodark...................... 0.18318% monopoison.................... 0.17809% mononormal.................... 0.17720% monowater..................... 0.16858% trickroom..................... 0.16417% monoflying.................... 0.15340% rainoffense................... 0.14627% swagplay...................... 0.10280% monopsychic................... 0.09024% monoghost..................... 0.08848% monofighting.................. 0.07189% monofairy..................... 0.06074% monodragon.................... 0.05434% monobug....................... 0.04959% tricksun...................... 0.04187% hailoffense................... 0.03902% monograss..................... 0.03788% monofire...................... 0.03389% monoelectric.................. 0.03219% monoground.................... 0.02388% monoice....................... 0.02193% monorock...................... 0.01656% trickhail..................... 0.01463% tricksand..................... 0.01406% gravity....................... 0.01379% allweather.................... 0.01272% sunstall...................... 0.01265% rainstall..................... 0.00360% hailstall..................... 0.00349% trapper....................... 0.00215% Stalliness (mean: -0.325) |### -1.5|####### |############## -1.0|#################### |########################### -0.5|############################## |############################ 0.0|####################### |################## +0.5|########### |######## +1.0|#### |### +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%